The Ambrosia Project
In the summer term 2013 i was part of the development team of a 3d action adventure, which we developed as part of our studies on campus. We wrote our own game engine based on the 3d renderer ogre. I was mainly responsible for adding a lua scripting console to the software, so that also our design team could try out new content, without any coding capabilities. I also was working on some basic game ai implementations and various other stuff. All code was written in c++ and for the scripting in lua.