curriculum vitae

10_2019 – ongoing
// Linköping University / Campus Norrköping – Research Engineer
// Immersive Visualization (IMV)
// Media and Information Technology (MIT)
// Department of Science and Technology (ITN)

04_2019 – 09_2019
// Goodbye Kansas Studios – R&D Engineer
// Working with research and development in different areas

03_2018 – 03_2019
// Cortopia Studios – CTO
// Leading the technical development and driving R&D efforts

06_2016 – 02_2018
// Autodesk – Software Engineer
// Working in the Stingray engine team from Stockholm and Montreal

02_2015 – 02_2018
// Master of Science at Stuttgart Media University

2015 – 2016
// Guest Lecturer at the SAE Institute Stuttgart
// Advanced Game Development & Game Engine Development

2014 – 2016
// Freelance Software Engineer

2015 – 2016
// Erasmus Exchange year in Sweden at KTH Stockholm and LIU Linköping

2011 – 2015
// Bachelor of Science at Stuttgart Media University

2014 – 2015
// thesis student at the research & development department of the filmakademie bw

2013 – 2014
// internship at the research & development department of the filmakademie bw

2013
// granted the social award from Stuttgart Media University

2012 – 2013
// part-time work as software developer and 3d modeler
// Fraunhofer Institute for Manufacturing, Engineering and Automation IPA

2010 – 2013
// part-time work as a studio assistant at one of Germany’s television transmitters

2010 – 2011
// studying two terms in the under degree program “audiovisual media”

2009 – 2010
// one year full-time school for an university-entrance diploma

2006 – 2009
// working as a media designer, system administrator, 1st level support
// SUN Solaris, OS 9, OS X, asset managing database “lago”

2004 – 2006
// apprenticeship as a media designer (layout & image editing)

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