Tag Archives: c++

The Ambrosia Project

The Ambrosia Project

In the summer term 2013 i was part of the development team of a 3d action adventure, which we developed as part of our studies on campus. We wrote our own game engine based on the 3d renderer ogre. I was mainly responsible for adding a lua scripting console to the software, so that also our design team could try out new content, without any coding capabilities. I also was working on some basic game ai implementations and various other stuff. All code was written in c++ and for the scripting in lua.

the ambrosia project – homepage on the university server

Nuke Deep Compositing Nodes

For the bachelor thesis of a colleague i was implementing some deep compositing test nodes in the Nuke 6.8 C++ API. Since the deep functionalities already were in Nuke 6.8 available but there was a leak of directly usable nodes we tested basic stuff like deep add and deep multiply etc.