The Ambrosia Project
In the summer term 2013 i was part of the development team of a 3d action adventure, which we developed as part of our studies on campus. We wrote our own game engine based on the 3d renderer ogre. I was mainly responsible for adding a lua scripting console to the software, so that also our design team could try out new content, without any coding capabilities. I also was working on some basic game ai implementations and various other stuff. All code was written in c++ and for the scripting in lua.
the ambrosia project – homepage on the university server
Dust Of History
In the summer term 2012 we developed a multiplayer strategy game in java at our university. I was doing the programming part together with Pascal. We wanted to try out writing such a game in java, also knowing how unlikely that is. We based the game on the LWJGL, basically a java wrapper for OpenGL. I was working on various topics, but my biggest topic was writing the game server application and implementing the client side communication between the players and the game server, based on tcp socket communication.
The facebook page of the project.