I was working on a new type of real-time set editing interfaces, which are part of the R&D demonstration at FMX 2015, giving an insight view on the status quo of the EU-funded Dreamspace research project, i also was writing my bachelor thesis about.
Bachelor Thesis about Real-Time Editing in Virtual Production
I was writing my bachelor thesis at the research & development department of the Animationsinstitut, which is part of the Filmakademie Baden-Württemberg.
Topic was the technical focused evaluation of the best fitting hardware devices for
real-time editing in virtual production. We had a look on classical input and output devices
and evaluated modern approaches of input and output and how it would be possible to fit
those into a virtual production film set. For this we produced a very short filmlet as a
production prototype where we could evaluate a best suitable setup for real-time editing.
The prototype was realized with the Leap Motion Controller and the Oculus Rift DK2
in combination with a motion capture system and the Unity Engine.
The Research was part of the EU co-funded project dreamspace.
Copyright of the image: Maik Bolbeth Fotografie // MBO
Collaborative Research S3D
“Development of systems and methods for effective creation and processing of stereoscopic content” was the description of a 3 year joint research project. I was able to participate in that project as part of my internship at the research & development group for six months at filmakademie bw. I was developing tools in c++ based framework frapper, relying on Qt as the GUI API and Ogre as the 3D render engine.