In the winter term 2015/2016 I was guest student of the computer science and communication department at KTH Stockholm. The most interesting project I was participated is a group work
of 5 computer science and media technology students. We were developing a game where people are encouraged to blend into the role of a young yedi aspirant, trying to learn the fight with lightsabers. The first prototype consisted of the Oculus Rift Headset and the Leap Motion controller and was presented to a public audience.
Eventually we were working on improving the game and presented it at Comic Con Gamex in Stockholm in October 2015. Here you can find a Facebook event for the presentation.
My work in the project:
- First:
- developing a finite state machine software structure
to couple the different game elements. - integrate the leap motion sensor information
correctly with our virtual lightsaber.
- developing a finite state machine software structure
- Second:
- working on using gyro/accelerometer from a smartphone
to get rotational information out of a smartphone and
the Kinect SDK for positional tracking. - implementing a sensor fusion algorithm that smoothly
integrates the positional information from Kinect,
the rotation data from gyro and accelerometer
into a smooth 6DOF tracking.
- working on using gyro/accelerometer from a smartphone
website of the course “Advanced Graphics and Interaction” within we were working.
Padawan101 was nominated for technical excellence at the C Awards 2016.